Anime Defenders Script -
# Move and draw enemies if random.random() < 0.05: enemies.append(Enemy()) for enemy in enemies: enemy.move() pygame.draw.rect(screen, RED, (enemy.pos[0], enemy.pos[1], enemy_size, enemy_size)) if enemy.pos[1] > SCREEN_HEIGHT: enemies.remove(enemy)
# Colors WHITE = (255, 255, 255) RED = (255, 0, 0)
# Draw defender pygame.draw.rect(screen, WHITE, (defender_pos[0], defender_pos[1], defender_size, defender_size))
# Screen dimensions SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) Anime Defenders Script
def draw_text(text, font_size, color, x, y): font = pygame.font.SysFont('Arial', font_size) img = font.render(text, True, color) screen.blit(img, (x, y))
def move(self): self.pos[1] -= bullet_speed
# Move and draw bullets for bullet in bullets: bullet.move() pygame.draw.rect(screen, WHITE, (bullet.pos[0], bullet.pos[1], bullet_size, bullet_size)) if bullet.pos[1] < 0: bullets.remove(bullet) # Move and draw enemies if random
# Update display pygame.display.flip()
def move(self): self.pos[1] += enemy_speed
screen.fill((0, 0, 0))
running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.MOUSEBUTTONDOWN: bullets.append(Bullet(defender_pos[0] + defender_size / 2, defender_pos[1]))
class Enemy: def __init__(self): self.pos = [random.randint(0, SCREEN_WIDTH - enemy_size), 0]
pygame.quit() sys.exit()
# Bullet properties bullet_size = 10 bullets = [] bullet_speed = 5
# Clock for frame rate clock = pygame.time.Clock()